14 May 2024

Hybrid Simulations: How much geometric detail is just right?

Learn from our experts

In this session, Ólafur Hafstein Pjetursson, Product Manager at Treble Technologies, explored the optimal level of geometric detail necessary for accurate and efficient hybrid acoustic simulations, combining wave-based and geometrical acoustics methods.

  • Gain an understanding of how wave-based and geometrical acoustics methods are integrated in hybrid simulations.
  • Learn how to determine the optimal level of geometric detail necessary for accurate simulations, balancing computational efficiency with precision.
  • Learn how to effectively optimize hybrid simulation techniques within the Treble web app with a step-by-step guidance.

Hybrid Simulations: How much geometric detail is just right?

Meet our expert

Ólafur Hafstein Pjetursson, Product Manager at Treble Technologies

Ólafur Hafstein Pjetursson is a Product Manager at Treble Technologies with vast experience in Acoustic engineering and modeling.

Recent posts

06 January 2026

Meet Treble at CES 2026

At CES we will present the Treble SDK, our cloud based programmatic interface for advanced acoustic simulation. The SDK enables high fidelity synthetic audio data generation, scalable evaluation of audio ML models and virtual prototyping of audio products. Visit us in Las Vegas from January 6-9, 2026 at booth 21641.
07 November 2025

Studio Sound Service authorized reseller of Treble in Italy

Through this partnership, Treble and Studio Sound Service are bringing next-generation acoustic simulation and sound design solutions to professionals across the country. With its deep expertise and strong reputation in pro audio, Studio Sound Service is the perfect partner to expand the reach of Treble’s cutting-edge technology, empowering acousticians and sound engineers to design better-sounding buildings and venues.
13 October 2025

Treble and Hugging Face Collaborate to Advance Audio ML

Treble Technologies and Hugging Face have partnered to make physically accurate acoustic simulation data openly accessible to the global research community. As part of this collaboration, we are releasing the Treble10 dataset, a new open dataset containing broadband room impulse responses (RIRs) and speech-convolved acoustic scenes from ten distinct furnished rooms. The dataset is now freely available on the Hugging Face Hub for non-commercial research. This collaboration aims to lower the barrier to entry for audio and speech machine learning research by providing high-quality, physics-based acoustic data that was previously difficult to obtain or reproduce.