Abstract
Diffraction is a prominent low frequency phenomenon that is known to be difficult to simulate with traditional geometrical acoustics (GA) software even with some compensations. Treble outperforms the conventional GA software in simulating diffraction from a large barrier by directly solving the wave equation as shown in the BRAS (Benchmark for Room Acoustical Simulation) RS5 scene. This study compares Treble simulations and BRAS for the RS6 scene called finite diffracting body.
In this paper you can see how Treble's simulation validated against BRAS rs6 data on sound diffractions around a finite obstacle at low frequencies.
Recent posts
Join our webinar on February 26th unveiling new Treble SDK capabilities for advanced voice processing and audio AI, including dynamic scene simulation, a new source receiver device for own voice and echo cancellation scenarios and powerful tools for large scale synthetic data generation. Industry leaders in audio technology and voice AI will join to discuss how these advancements elevate product performance and accelerate research and development.
Meet Treble at ISE 2026
We will be at ISE 2026 in Barcelona on February 3-6 where wewill showcase the Treble Web Application for high-fidelity room acoustic simulations, giving visitors a hands-on look at our streamlined cloud-based approach to acoustic prediction and auralization.
Synthetic realism in speech enhancement: Training models for the real world with ai-coustics
Tim Janke, Co-founder and Head of Research at ai-coustics, examines why voice AI systems struggle outside controlled environments and how training data is often the limiting factor.
The article introduces synthetic realism as a data driven approach to teaching models what truly matters in real acoustic scenes, from distance and geometry to room acoustics. It also shows how physics based simulation with the Treble SDK enables spatially accurate training data that translates into more reliable speech enhancement and voice agent behavior in production.
