audics sets new standards for precision, efficiency and human-centered acoustic design with Treble Technologies.
audics is an audio and acoustics engineering company specializing in innovative solutions for room acoustic planning, 3D soundscapes and spatial computing. With the cloud-based Acoustic Simulation Suite from Treble Technologies, audics is able to analyze and optimize sound propagation in rooms based on wave theory.
This paper is the first in a three-part case study to demonstrate the accuracy and benefits of wave-based 3D simulation of a small voice production studio.
Optimization of a small room for critical listening using Treble
Part 1
The study shows:
- How the simulation can capture the room modes and the interference with the boundary surfaces over the entire area of the room.
- How the positioning of the loudspeakers and the acoustic measures can be planned and validated with the simulation.
- This makes it possible for the first time to avoid high measurement costs and position room acoustics measures with pinpoint accuracy.
Recent posts
Join us on May 21st for our webinar focused on the latest advancements in the Treble Web Application, covering new features that improve analysis workflows, visualization, and overall usability. The session includes live demonstrations of upcoming capabilities, a brief overview of Revit and Rhino integrations to streamline design processes, and the introduction of a new materials initiative aimed at improving simulation accuracy and industry alignment. Attendees will gain a clear understanding of how these updates enhance efficiency, reduce setup time, and enable more reliable acoustic design decisions within modern, cloud based simulation workflows.
Warner Theatre Rehearsal Hall - Acentech Case Study
This study helped to refine Acentech's understanding of the performance of the ceiling system, which absorbs sound quite effectively at most frequencies, and contributes valuable reflections for ensemble intelligibility. Treble helped Acentech to translate between measurements of room decay times and up-close mockup measurements to create a coherent analysis and understanding.
Listening in Motion: Beyond the Time-Invariant Room
Exploring dynamic acoustic simulation and why real environments are not time invariant. Learn how the Treble SDK models motion in sound scenes.
